# Vehicle handling

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Open it from the **Game** rail item. K3 Studio lists every vehicle it finds in the `handling.meta` files of your workspace.

## Beginner mode

![Handling: beginner mode](images/handling.png)

About ten sliders in plain language (top speed, acceleration, gears, grip, steering angle, slide when cornering, brakes, weight, ride height, damage). Each one maps to `CHandlingData` fields, shows the raw field and value underneath, has a tick at the stock value, and has its own reset.

## Presets

**Faster**, **More grip**, **Drift**, **Heavy**, **Arcade**, **Realistic** and **Police pursuit**. You can stack them and undo them, and fine-tune every slider afterwards.

## Expert mode

Every field, with its raw name and stock value, plus checks that compare fields (for example traction min higher than max).

## Flags

![Handling flags](images/handling_flags.png)

Handling and model flags are checkboxes, and K3 Studio writes the hex value for you.

## Saving

**Save** writes `handling.meta`. If the manifest is missing the `HANDLING_FILE` `data_file` and `file` entries, K3 Studio adds them, then ensures the resource.
